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Scroll down within the Pen to see the behavior change for each circle:ĬodePen Embed Fallback Using IntersectionObserver Here’s a Pen with a checkbox simulating prefers-reduced-motion. The only way to truly pause an animation in CSS is to use the animation-play-state property with a paused value.paused We’re talking specifically about CSS keyframe animations, but broadly, that means we’re talking about: As a result, I consider accessibility perhaps the most important reason for allowing animations to pause.Īll together, this is important stuff. Since then, she has avoided webpages with too many animations, as they make her dizzy. A couple of years ago, my wife had a really bad concussion. Users not only love to have control, but they should have control. Performance is an obvious reason, given the findings above. So I began to look into how, why and when animations should pause. Animations just run and run, until you pause them. But, when I scrolled away from my “CSS Only Slideshow” at the first slide, then waited and scrolled back, it was at slide five. Inspecting frames in the Performance panel in DevTools didn’t shed any more light on this since I couldn’t see “offscreen”-frames. But it made me wonder if these playing animations still use the CPU/GPU? Do they consume unnecessary processing power, slowing down other parts of the page? I noticed something interesting I’d never thought about before: animations not currently in the viewport were still running! Recently, while working on the CSS-powered slideshow you’ll see later in this article, I was inspecting the animations in the Layers panel of DevTools. We’ll also look at my preferred way of setting this up which gives lots of control. There is a CSS property specifically for it, that can be controlled with JavaScript, but there is plenty of nuance to get into in the details. 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